The full path to the textures still has to be included in the texture names to ensure that 3DS Max can import the textures. New: Export FBX includes option to copy textures to the same folder as the FBX. Spaces in the texture filenames are converted to underlines to ensure the names match those in the Collada DAE. New: Export Collada has option to copy textures to the same folder as the exported. New: Export FBX will reference specular, bump, ambient, opacity and cube maps allowing the maps to be imported to 3DS Max. New: 3DSimED Materials can reference texture maps not used by the Material’s Shader this allows extra texture maps to be imported and exported. New: Forza Apex/Fh3 now includes secondary texture maps such as specular, bump, and ambient maps New: Cars and tracks can be imported from F1 2017.Įnhanced: Exporting to NR2003 has been optimised to reduce the vertex count.įix: Animation types incorrect order in the Edit Material pane.
carbin and the whole model will be loadedįix: F1 2017 plugin incorrect right front, right back car tires. For example, path for Jeep Trailcat: "C:\FH3\media\cars\jee_trailcat_17\" Here's a tutorial for those who can't open the full model with 3DsimED:Įxtract the model: for FM Apex use Forza Studio and with FH3 only use winrar for unpack the model files.įor who doesn't have the game installed (just like me), create a fake directory for models, Example: "C:\fh3\media\cars", inside "cars" folder put all the extracted file models. Note that 3DSimED3 cannot automatically detect the difference between Apex & FH3 Carbin so please make sure the correct format is chosen from the drop-down box on the Import dialog. Also, for both FH3 and Forza Apex Import the user can now choose the LOD to import. Support has been added to import Forza Horizon 3 cars. OBJ import could not import quoted texture map names.įix: TDU Import would corrupt some meshes. Decompress individual or folder tree of ERP archives.Įnhanced: Added rF2 shader “car body paint with damage”.įix: Forza 7/Apex/Horizon 3 Import has better handling for missing materialbins and should not crash if files are missing.įix: Models with deeply nested objects could crash 3DSimED.įix: Wavefront. New: Tools ->Expand-> Single ERP Archive/Batch ERP Archive. This allows individual models to be imported but requires game ERP archives to be decompressed. The plugin understands the new pcfamily and base sub-folders of media, has improved diffuse texture handling, includes an option to import the blur wheel materials and will read more swatchbin texture types. Earlier versions of 3DSimED could import Forza 7 models with the Forza Apex Import Plugin but version 3.1l has many improvements to help import Forza 7 car models. carbin and the whole model will be loaded Open 3DsimED and select FM6 Apex, FM7 or FH3. For example, path for Dodge Challenger SRT Demon: "E:\hexing\FM7\media\pcfamily\cars\dod_demonfast8_17\" HERE'S A TUTORIAL FOR THOSE WHO CAN'T OPEN THE FULL MODEL WITH 3DSIMED:Įxtract the model: for FM Apex and FM7 use Forza Studio or QuickBMS with zip.bms script and with FH3 only use WinRAR for unpack the model files.įor who doesn't have the game installed (just like me), create a fake directory for models, Example: "E:\hexing\FM7\media\pcfamily\cars", inside "cars" folder put all the extracted file models. This version also includes official DLL files for working with Google SketchUp models! Note that 3DSimED3 cannot automatically detect the difference between FM7, Apex & FH3 Carbin so please make sure the correct format is chosen from the drop-down box on the Import dialog. Also, for FH3, FM7 and Forza Apex Import the user can now choose the LOD to import. Support has been added to import Forza Motorsport 7 cars. NOTICE: Path to models from Forza Motorsport 7: \media\pcfamily\cars\name_of_model